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Jacquelinett

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Everything posted by Jacquelinett

  1. > 1) The code that "didn't run" is nested in an If/Then/Else conditional statement. It more than likely never ran due to your program never reaching that specific conditional branch, e.g. whatever the condition of your IF statement is the program is meeting it and never reaching the Else statement. > > 2) After seeing/hearing/watching you deal with all of these very simple problems I'd like to suggest something that will pay off for you in the long run: Please stop doing whatever you're trying to do in C/C++ and go learn the language from the ground up. 99% of the problems you have had could be remedied by simply doing what I'm suggesting. I understand that you're probably wanting to be productive while learning, but in my experience someone else writing code and solving your problems for you doesn't really have that much value relative to you doing it yourself. > > Wish ya luck. > > PS/Edit: Hope I didn't come off as rude. I'm simply making a suggestion that may benefit you a lot more and that may speed up your overall progress exponentially since you'll have a better understanding of the logical flow of a program by way of learning the language. but the first 2 statements inside the else run, only the loop itself doesnt run. And no i dont take it as rude.
  2. Nevermind i see what i did wrong ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  3. Look really neat. I would love to play this if it is release
  4. Jacquelinett

    Salem

    > Get Ender's client, then use the Land Tool - CTRL + L. > > Screenshot of Land tool: [http://puu.sh/1XLbh](http://puu.sh/1XLbh) funny cuz i have ender client, i just never realized i could do that
  5. > I've read this thread from page one 'till the current and all of those comments. > > Honestly, you project is interesting, but like said by others, it seems to be copied or plagiarized. You're fourteen years old right? Age doesn't really matter but the outlook of things with other people is a very important point to consider. I noticed you asked for opinions (which is good) but once you receive a negative opinion, you just seem to go and say "Who told you to post your opinion here? Get out of my thread. Learn proper understanding." People have been trying to help you, I'm not sure if you can clearly see that. Have you been scolded by your parents? Take that as an example, they get mad when you do something wrong 'cause they wanted to **correct** you. In which on my opinion, the Eclipse forum is considered as a whole family which corrects the mistake of another. I don't know what's the problem, but many people were already pointing out what's wrong with the GUI. If you'd ask me, it's over embossed and it's really mismatched. Buttons don't really need _fancy_ fonts, it'll just make them look ugly. I design GUIs myself and when I see something not good, I like to correct them, instead of blurting "I don't like it, go die.". This game can improve a lot if you'd look from **another person's point of view**. If you're asking what I meant, it means, once you finish something, play the role of an audience. See if something's wrong and correct them. I've noticed with you is, when you see it good, you don't seem to be open with what other people thinks of it. In which that will ruin your game and your personality. And as a leader of a project, it's your responsibility to **be open with criticisms, especially negative ones**. You're not bad with graphics, but I'm not saying you're good. Your skills with it can improve beyond of what you can think. Everyone has potentials, but one needs to listen with what other says. > > Now, I'll be discussing about your game. It's interesting as I said earlier, but it seems to be copied or plagiarized. It's not wrong to copy them and review them, but copying them and claiming it as your own is the bad thing. We're not officially blaming you, we're just telling you that it **seems** to be a copy-paste kind of thing for the classes. As for your story, feel what your audience likes and see what fits your GUI, Music, Color theme and suchs misc. Everything needs to connect like a puzzle piece. You can just for example name a game "Heaven" with some demons eating a kid on the background right? As for your GUI, it's overly embossed but the concept is not bad. And as for the text on the buttons, don't use fancy fonts, it ruins it. > > That's all I wanted to say. Please do take this a constructive criticism, it's not wrong to hear what other people would like to say right? > > Regards, > > Juvanio inb4 mod take this as flame baiting, NEGATIVEPOINT4U no, im joking wait am i? but anyway there, this guy right here summed up what i wanted to say in better, non broken English you should be happy, because look at his signature, he is from Naruto. OMG AN ANIME CHARACTER IRL? and oh he is also an uke, so yeah, if you get what i mean xD . I hope you take his comment seriously
  6. Jacquelinett

    Salem

    this is stupid but how do u flatten the ground to the point where u can build a house? i keep digging back and forth and pave the tile but still it say the ground uneven
  7. Are you sure this is for the Nightly Release?
  8. > when i play skyrim on my Alienware computer (so no lag) it is some bugs WoW has a major bug etc > > MAJOR FACT************************************* > > ALL GAMES HAVE BUGS and this is why smart ppl dont play WoW
  9. EDIT: Just realized i only read the first page when i posted the reply EDIT EDIT: SKip what i said at the bottom cuz… probably it just gonna piss u off. But okay let get some constructive criticism Your GUI, even after you edit it, suck still. It's too bright, hurt my eyes when i stare at it for too long. > Im 14. > > Never said a gamer would play a bugged game, know from my own exp. What isaid was that a gamer doesnt look at a sourcce code, to see how its arranged. > > How were you saying it…oh yeah, Deal with it! ![B)](http://www.touchofdeathforums.com/community/public/style_emoticons//cool.png) > > Im preety nervous, i got math exam today, and i know i didnt take more than an E or D grade. > > Wanted to, but thinked to late. When someone said "r u liek… 12", saying "im 14" isnt the best response. Apparently you are still butthurt. > LOL. You are absolutely off-topic. > > This is a WIP where i post the progress of my project, not a topic where i discuss the progress. You said i should change my engine, I said no, don't go further. Its my project, not yours. Just wanna say, Sekaru is one of a few ppl that I would considered as a Eclipse-trustworthy + honorable mention on this forum. I have alot of respect for him. If i remember correctly at one point he was a head developer. He isnt offtopic at all. He mentioned that your team coded with Mirage Source, which was even before the age of Eclipse origin, which apparently, buggy. Domino, too, even tho he isnt as well-known as Sekaru, he is one of a pretty good/decent programmer around here. He was giving out good points, and all you reply was "no1 giv a shiz if ya hav a gud sturylai n sum gud pretty doodle n musik kay". You should learn to take criticism. When ppl comment on other ppl WIP or project, it mean they had putted effort into helping you improve your game. Dont throw them off, take it DEEPFULLY, get dat deep feels. All dem feels u know? If u think about the time they wasted in their life JUST4U OMG, u should be appreciating it instead of getting butthurt over it. EDIT EDIT EIDT: > Mirage Creations is a poor rip off of Robin's CSDE. If you have any bit of dignity, don't use it. > > On top of that, not caring about the design of the engine you're using shows that you don't care about your project as a whole, that's a big turn off for anyone who may read this topic. > > Regards, > > GP ^ Stuff i said before i edit _________________________________ Class? Robin's class? let's start off simpler, his GUI, despite the fact that it was "edited", everything remain the SAME location as the GUI in Crystalshire. Oh wait, is this crystalshire? … Look like crystalshire to me, look at all dem screenshot, big, pretty screenshot, im inclined to believe this. is. Cristur shy, now get a bit more ... not simple. THis topic is in "non eclipse engine" section. Normally if you look around, when ppl post something they would say something like: "Game coded in VB6!, game coded in C++!; .net engine!; game coded while i was having fun with a drunk while drinking some python, apparently was woman". Nothing was mentioned in there. last but not least just wanna say something I taught MortalAngel to code ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  10. I lol'ed when u said Visual Studio. It's VB6 xD But for your problem, look in modConstants, in both server and client and look for maxMapX and maxMapY. If it isnt in there then idk i havent touch Eclipse in a while
  11. This isnt about the height. This is about the offset of the picture, UNLESS u have tons of blank space on top of the image which is a different story. Change the coordinate.
  12. Shieeettt…. I guess i lost this one then i^i
  13. Does the judge judge on how messy/buggy/unorganized the code is?
  14. I would say General Pony is a very good programmer. Very open minded and fun to talk to, plus he is a great secret keeper, isnt he? ;D
  15. @Harris: > Nope. > > MS4 is a fully equipped engine. It is what I use. A download can be found on echostorms.net No i mean like the blank MS4. Back then when i asked to restart EO, someone gave me a link to the blank MS4 source code
  16. @KoisuruKoibito: > A quick search for "ms4 source" got me nothing, what is the full name? im still looking too > > And thank you, now how do i remove the chat from the game? while keeping the npc dialog? I dont know where exactly is the ms4 source, but ask older forum member for a blank Mirage Source code where it already have all the enumeration + winsock set up. And how do you remove the chat from the game? well, 2 options: 1\. Delete the chatbox and every single code relate to chat (which will take a while) 2\. Just hide the chatbox, and pretend like it never existed
  17. @ReaperBryce: > im trying to transfer EO vb6 to java and idk what im doing wrong and no one has a good enough tutorial for it so can some PLEEAASE help me. Thank you so much transfer? They are 2 different programming language, if you want an Eclipse Origin in java, you whether have to code it yourself, or look up in the custom version for a java version that someone else made
  18. @DepTa: > A. where can I edit the ( whether a vb6 ?? ) > > -online user Max, > -Max user level, > -it increases exp per level, > -each class is like his description of his abilities, > -and other ?? modPlayer for the max experience. Class description inside the class.ini in the server folder. the rest are in modConstants
  19. @TheChoosenOne: > Take a blank copy of eo. Then go to Gui folder. Check if the GUI folder of your game and default is same. If not then copy the GUI from the default EO. How about, a better approach: open vb6, run the game through vb6, so when it occur, atleast u know which GUI is missing. Cant just blindly copy and paste everything from original EO
  20. You can always make the chat appear on screen, and to make a separate chat,… well, just download the blank MS4 source code, it was the beginning source code of EO, which contained only the chat, no other thing.
  21. So, Im trying to create a character creation system for all the newbie that wanted that system ;P Well, im a newbie too, but still ;P Well, I understand the basic concept of how to make a character system, but im facing a problem. I dont know how exactly should i tackle the bank system So far, as you can see in EO, in ModType, bank are declare as Bank(1 to MAX_PLAYER) as BankRec What im trying to ask is, how do i change it so that it work with 3 character from the player? This is how I set up character: ``` Public Type CharacterRec ' General Name As String * ACCOUNT_LENGTH Sex As Byte Class As Long Sprite As Long Level As Byte exp As Long Access As Byte PK As Byte Title As String ' Vitals Vital(1 To Vitals.Vital_Count - 1) As Long ' Stats Stat(1 To Stats.Stat_Count - 1) As Byte POINTS As Long ' Worn equipment Equipment(1 To Equipment.Equipment_Count - 1) As Long ' Inventory Inv(1 To MAX_INV) As PlayerInvRec Spell(1 To MAX_PLAYER_SPELLS) As Long ' Hotbar Hotbar(1 To MAX_HOTBAR) As HotbarRec ' Position Map As Long x As Byte y As Byte Dir As Byte End Type ``` Then PlayerRec: ``` Private Type PlayerRec ' Account Login As String * ACCOUNT_LENGTH Password As String * NAME_LENGTH Character(1 To MAX_CHARACTER) As CharacterRec End Type ``` So an example code would be: Function GetPlayerEXP(Byval Index as Long, CharacterSlot as Long) as Long GetPlayerEXP = Player(Index).Character(CharacterSlot).EXP End Function But I dont know how do I make the bank work since it doesnt work in the same way as the Player(index) thing.
  22. ME ME ME!!! :D :D :D :P I work under condition: poe per hour. Interest? ;P
  23. Emh, I do teach newbie vb6, around 12 pm or 1 pm my time, which is 2-3 hours later. Add me on skype: ComposerCookie The teaching is free :3 so dont worry about paying, but donation is always appreciated xD I will be covering data type, function, structure, sub, working with form, enough network information to work with vb6 (buffer, handleData, packet)
  24. @General: > You're not understanding what I'm saying, rather then storing the sound files as names. Such as "Slash.wav" why not store them as numbers "1.wav". To me, that would be far easier to use. 1.wav is still a string, but you can convert that string to long, like sprite
  25. If i remember correctly, back then I had faced an automation error like this, but it was because of flash support.
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