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alextoti99

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Everything posted by alextoti99

  1. Updated networking (working 100%) this is a 2d test: http://www.mediafire.com/file/zkpvs1ha2dzztpu/Networking.rar
  2. Today's changelog: Added fps generator and the fps is displayed in the display title. Added a basic monster class. Added pause method (will pause the current thread for the time you choose). Added openURL method (will open the url in the web browser). Added alert method (will open a window with the message and the title). Added getClipboardContent method (will tell you what you have at clipboard (coppied last time)). Added second sound manager (the first is using openal, while the second is using japplet). Added a timer (Adding a second every tick).
  3. The engine is free and open source, but if you like it you can donate here -> paypal.me/AlexandrosTitonis Discord Channel: https://discord.gg/FQGk97a
  4. @solidlink said in [ER 1\.8\.3 Release\!](/post/700987): > That means another server is open! Close that server first and then you should be able to use ER's server. Actually it means that the port is bound from sth else its not 100% sure the it is from another server :P
  5. Some fotos: [https://imgur.com/a/WwjrP](https://imgur.com/a/WwjrP) The engine already includes a main game loop as an example game in MainGameLoop.java Functions added today: Full Screen mode, change the way that changes the display resolution. Added Some input methods (esc) - exit game, alt+enter full screen - Mouse Wheel reset the zoom - insert (prntsc) screen shot Added paths as variables, although havent set them or changed from the engine. Download Link (V0.1): [http://www.mediafire.com/file/q3jggwwwnm6g54w/V0.1.rar](http://www.mediafire.com/file/q3jggwwwnm6g54w/V0.1.rar) Virus Total: [https://www.virustotal.com/#/file-analysis/Yjc5Y2RiNmFlNmEzODNmOGZhZTJmM2YxNWYyMjlhODc6MTUxNTA4NTM4OQ==](https://www.virustotal.com/#/file-analysis/Yjc5Y2RiNmFlNmEzODNmOGZhZTJmM2YxNWYyMjlhODc6MTUxNTA4NTM4OQ==) Yet its just source, the updates will be added as zip files for now, so it will be hard to add ur codes if you wanna get future updates. Also the game isn't exportable yet! you can only run it via your ide (the project is ready for Eclipse) The engine is using LWJGL ((Windows for now) ill add for iOS and Linux) library
  6. ***Introduction*** Arcane engine is a free 3D MMORPG creator. Yet there aren't many things added in the engine. Features for now: Display Manager: For now works with static width and height. Renderings (100%) Textures and Multitextures (100%) Lightning (100%) Transparency (100%) Fog (100%) 3rd Person Camera (80%) Missing some features about rotation Player (10%) A simple one just for tests Day/Night (100%) SkyBox (100%) 3D Mouse Picking (100%) Water (100%) Cel Shading (100%) Text Rendering (100%) Sound (100%) GUI Rendering (100%) Particle Effects (80%) Networking (40%) Havent been really implemented just the main idea, also it isnt included in the first version of arcane engine. ***File Types*** 3D File types: .obj Textures file type: .png Sounds/Music type: .mid More file types will be added! ***Features that will be added*** Complete the networking Animations Loader Complete the player class Add monsters and other entities ***Download Link: To Be Added!***
  7. About the Game: Game Setting: The game will happen after a war of gods. The planer (name) will be the main planet, where befor everything was peaceful, except some underworld monsters which were being kept in the underworld, but after the end of the war the planet has gotten corrupted. Races turned into each other, leading at a war, while they were forming three new kingdoms, but also these monsters broke free. Some races also got disappeared (humans). Facebook Page: https://www.facebook.com/Celestial-Bloodlust-956620027826457/ Website: http://celestialbloodlust.eu/ Fotos: https://imgur.com/a/1lpQq ![0_1514411552680_male.png](/assets/uploads/files/1514411556055-male-resized.png) ![0_1514411554336_female.png](/assets/uploads/files/1514411557634-female-resized.png)
  8. You can make the client to start at the server selector, where you can make it to open the same client but with different ip make 2 new variables: ServerIp As String and ServerPort As Integer and change the Options.IP = "Blue's IP" Options.Port="Blue's Port" to the variables (delete from the option file too) and if the player choose blue server the ServerIp = "blue" and port else to yellow etc etc
  9. ive added email in my project, could u make a code to accept only email types? and not 123 but [email protected] only or yahoo in etc
  10. haha no problem, ill be upgrading it * * * a foto from the updater http://imgur.com/a/naiKg
  11. Because my old updater was deleted, ive created a new one with VB6. Its not sth, its just a simple file downloader that has a version check too. Download link with source: https://www.dropbox.com/s/0q10ss8m699zr9g/updater.rar?dl=0
  12. could u share that code too? :D
  13. Hello again, when login into the game i get this error: ``` ' Send Resource cache For I = 0 To ResourceCache(GetPlayerMap(index)).Resource_Count SendResourceCacheTo index, I Next ```
  14. you mean how to use inside the editors?
  15. you could coppy the code from renewel :D
  16. you can add instances, the same world different npc, players (like world in 4story or dungeons in l2) you will just have to write the world script again and then u will be adding just as many world you want, also you can add more players just by chaning the max players, for example ive set it to 100
  17. When im entering a building threw warp im getting error at these lines: ``` ' Check to see if the map tile is blocked or not If Map.Tile(x, y).Type = TILE_TYPE_BLOCKED And Player(MyIndex).Walkthrough = False Then CheckDirection = True Exit Function End If ' Check to see if the map tile is a resource or not If Map.Tile(x, y).Type = TILE_TYPE_RESOURCE And Player(MyIndex).Walkthrough = False Then CheckDirection = True Exit Function End If ' Check to see if the key door is open or not If Map.Tile(x, y).Type = TILE_TYPE_KEY Then ' This actually checks if its open or not If TempTile(x, y).DoorOpen = NO And Player(MyIndex).Walkthrough = False Then CheckDirection = True Exit Function End If End If ' Check to see if a npc is already on that tile For I = 1 To Npc_HighIndex If MapNpc(I).Num > 0 And Player(MyIndex).Walkthrough = False Then If MapNpc(I).x = x Then If MapNpc(I).y = y Then If Not Player(MyIndex).Walkthrough Then CheckDirection = True Exit Function End If End If End If End If Next ```if possible help me :D thx in advance
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