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tslusny

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Posts posted by tslusny

  1. > It's not the dark ages. People can download over 100mb now without caring.

    But that type of peoples will rather download Unreal Tournament ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
  2. > People who prefer .midi over .mp3, .ogg, .flac, etc have massive problems.

    People who wanna have Eclipse game with size above 100MB aren´t normal too. And why? It is like comparing LPs with CDs. And who are saying about people who are listening to LPs that they are idiots? Noone.
  3. > Are you people still trying to get FMOD to work? It's broken as hell and doesn't offer nearly as much as BASS.

    But with BASS you must use also bassmidi to get something that trivial like playing midis to work. And becouse many people prefer midis above MP3s and OGGs becouse of filesize (like me, i am using MP3 only sometimes, otherwise i am using mainly midis for music becouse i do not want that my game will be +100MB in size just becouse of music)
  4. So rewriting of Eclipse from scratch is cancelled.. lol. And it was soo ambitious. Atleast nice name ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
  5. > im not using anyones engine, I'm actually using CS:DE that i fixed up, the sprites are VX and the map was map by BugSICK. I used some rendering codes from ER. Like i stated in another thread most DX8 engines look like each other thats why i only posted a snipped of a SS as the buttons etc are just default ones that are used in CS:DE and nothing else to show apart from a default GUI. Please next time PM me instead of thinking everyone is using your engine. So far i do not have Quests or Events they are to be implemented. I am sure all your engines have you're Event system and as far as i am aware you incorporated the Quests into the Event system and a skip ton of other buggy systems. Thus your argument is invalid.
    >
    > Edit: And infact i credited you for some ideas i saw in some of your engines, and for the rendering idea i used. I did not rip anything from anyone, and i put credit where it is due unlike some people.

    PR engine (and i know for sure that it is) and i am Deathbeam if you do not noticed , why you do not atleast shot me PM about making new project in it (without asking for permission)…

    > If I were you and I made a load of garbage engines, I would be _begging_ people to use my engine.

    >! ![](http://images.wikia.com/dragonball/images/0/05/Jackie-chan-meme.jpg)
  6. > Which is more or less, a direct copy of Runescape, The only "unique" one there, is _thaumaturgy,_ (a, not u), which is basically magic, with a fancier name in place. You've even put -_probably_-. Has any of this been planned? Anyway, so no it's not exactly non-generic. In-fact, it's identical to Runescape.

    It isn't. In Runescape, you have leveling, here not. Game won't be focused on PvP, so no things like: "Huh, that guy is lv113, i am scared." or RS wilderness like fooling of players.

    > From my understanding, this is a zombie survival game, right? Therefore, wealth is irrelevant. If it's a survival game, that implies there are very few people left, all of which have slim chances of survival. They won't be interested in _money_. Think about it. They'd be interested in _essentals_ to survive; food, weapons, water, etc. That functions as a form of currency, if any, and the fact that you've implemented currency, into an apocalyptic world proves that you haven't quite done your research around the area, and looked at simple basic elements.
    >
    > I'd even go as far to say that everything here is a do-as-you-go-along project. Have you actually wrote anything down, planned anything, looked for holes in logic, etc?

    With rich, i mean that when you will have for example big WC level, you can for example craft better (and more) arrows, so if you are focused on archery, you will survive longer. Same with fishing, more fish, more food etc. But thank you for pointing this out, i almost forgot about survival aspect.

    And yea i wrote many concepts with my rl friend, and he have very good ideas. I will share more later, when they will be tidied a bit.

    > I'd admit, days survived is somewhat unique, but tell me, in what way does that reward you, allow you to use better things, progress, etc? RPGs have levels for a reason, and I don't think you quite understand that reason. It's like you wanted to just rip it out, and replace it to call it a feature.

    Levels are just for reference how is player experienced in playing that specific game, and days survived will be nice equivalent. I will add something like veteran survivor, so NPCs will be more trustful against them, so veteran survivors will be able to get better or easier quests and special rewards.

    > Hunger is nice.

    Thank you.

    > _Really?_

    Yeah, why do you think it is bad?
  7. Some more news

    So i just wanna show you all what i already done/ported and what are my another plans.

    So first let´s start with plans and game progressing ideas.

    I have this on my mind. In RoM, players won´t progress that generic like in every other game. You will progress based on what you will train and on what role do you focus. You can make yourself rich by training trade skills, like woodcutting, mining, fishing etc., or you can train your combat skills, like attack, strenght, archery, defence and so and you can also become rich by slaying various hard-to-kill enemies, like bosses.

    Here is list of some skills what i probably include into game:Attack

    * Strenght
    * Defence
    * Endurace
    * Archery
    * Crafting
    * Thaumatergy
    * Smithing
    * Blacksmithing
    * Herblore
    * Mining
    * Woodcutting
    * Fishing
    * Slayer
    * Hunter/probably
    * Agility/probably

    Also you will progress in-game not based on levels, but by days survived. Also there will be hunger system, so when you are hungry, you will do less damage (fair yea?) and when your hunger level reach zero, you will start loosing health.

    What i implemented so far?

    * Time engine
    * Day/Night
    * Torches
    * Replaced normal WSAD/Arrows movement by fully working mouse movement

    **Here is also some screenies:** I will do GUI as last thing, for now it will just slow my development

    ![](http://freemmorpgmaker.com/uploadfiles/f16762d6578d83692d61d936b5af4ec1.png)

    ![](http://www.freemmorpgmaker.com/uploadfiles/f9a29b035c48a61026a114ca6c45480c.png)

    * * *

    Still accepting suggestion for unique skills
  8. > I dont have this in Eclipse Advanced Server…why ? :s
    >
    > **Now look for**
    >
    > **Case ITEM_TYPE_KEY**
    >
    > **and above it put there this.**

    Becouse in EA there isn't any ITEM_TYPE_KEY ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
  9. Or… just use Miracle Reborn from custom versions, there is best mouse movement system out here ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
  10. > ![](http://img202.imageshack.us/img202/7357/dreamworldr.png)
    >
    > **News**
    >
    > Well, I think I'll leave the event system to last. Now I am making the interface of engine.
    >
    > ![](http://img805.imageshack.us/img805/5932/semttulo1dji.png)
    >
    > **Credits**
    >
    > Me
    >
    > Robin Perris (Buttons)

    Why? I think interface should be last thing to do. Btw, change that background ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
  11. Lol i am surprised on positive comments on this engine, when it is basically just (old version of) EA modification, for what everyone was raging at me lol.

    EDIT: But i am glad that someone is actually doing something with EA, becouse i abandoned it.
  12. > You're not the only person in this entire forums who can do crap like that ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

    But it's exact graphics and xy position like i had in PO source, so i think (i am sure) they are bought ResBak engine from BugSick.
  13. > Me and Cici being sexy in Drachen.
    >
    > ![](http://img541.imageshack.us/img541/5236/1662f67b7cd84a74923e538.png)

    Looking familiar (<<) (>>) Did you bought yours engine from BugSick? (i think yes, becouse i can recognize my features ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) )
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