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MCADAMS

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Posts posted by MCADAMS

  1. > Not really interested right now. (Well, I _am_ interested, but the idea I had for an item required it to be actually three items, two of them being weapons _and_ the materials for the third one)

    Well I already did the whole crafting system for weapons so I can't add new materials or crafted weapons, I could make them a drop or something though.
  2. There's still a better way to add fluctuation; not making it rely on a random variable but actually your stats. I don't know about you, but when I play a game and get stronger I like that to actually be reflected. You could do something like you deal somewhere between 75 - 100% of your physical or spell damage, instead of tossing in a random variable you have no control over. At least with that kind of fluctuation as you level up and get better items your damage will reflect it.
  3. It's fine for actual RNG stats, but there's no point in adding random numbers to the physical and spell damage formulas.

    > (Strength * 2 ) + (Weapon Damage * 2) + (Level * 3) + **Random (1-20)**
    > (Strength * 2 ) + (Spell Damage * 2) + (Level * 3) + **Random (1-20)**

    Also that's terrible for scaling. 20 damage could be huge in the early levels then completely meaningless later.
  4. > Sabenn's Blade of Cunning
    >
    >  
    >
    > Dagger. 1.3s attack speed
    >
    >  
    >
    > + 257 Health
    >
    >  
    >
    > + 345 Mana
    >
    >  
    >
    > + 78 Spellpower
    >
    >  
    >
    > + 5% Critical strike chance
    >
    >  
    >
    > Requires Level 45

    please use this

    Name (no first names such as Nick, Matt, etc.):

    Class (Warrior, Mage, Rogue, Cleric):

    Player Level to equip (5-40 for magic, 15-40 for rare, 30-40 for epic):

    Rarity (Magic, Rare, Epic):

    Type (Weapon, Armor, Accessory):
  5. Here you guys go. Hope you like em; make sure you ask if you want anything changed (regarding appearance, name, equip level, not stats.)

    Aurora’s Gleaming Jade Staff

    Staff, 2.5s attack speed

    +231 Health

    +462 Mana

    +92 Spellpower

    +4% Critical strike chance

    Requires level 40

    Item level 77

    ![](http://puu.sh/3AuyA.png)

    Half-Blood’s Vampiric Scepter

    1h mace, 1.5s attack speed

    +148 Health

    +369 Mana

    +37 Spell Power

    +4% Cast speed

    Requires level 32

    Item level 41

    ![](http://puu.sh/3AuJK.png)

    Snowstorm’s Stabby Stabber

    1h sword, 1.6s attack speed

    +364 Health

    +116 Attack Power

    +4% Critical strike chance

    Requires level 35

    Item level 101

    ![](http://puu.sh/3Av82.png)
  6. Finished blacksmithing today, which includes 22 unique materials and 202 recipes. 

    [https://docs.google.com/spreadsheet/ccc?key=0As3UELVpvBmMdDdIMlZDdGYySXB4cS0wbDNPMVNQSVE&usp=sharing](https://docs.google.com/spreadsheet/ccc?key=0As3UELVpvBmMdDdIMlZDdGYySXB4cS0wbDNPMVNQSVE&usp=sharing)
  7. > That… Uh... It sounded a _lot_ less like a joke item in my head. I really wanted it to be item level 72 though.

    I can do it a different way and make it item level 72\. How do you want it to look?

    Doing That's and kibbelz now. :)
  8. Also I had to change your sword a bit Zopto but I'm sure you won't mind ;)

    Starivian’s Burning Obsidian Greatsword

    2H Sword, 2.3s attack speed

    +648 Health

    +208 Attack Power

    +8% Critical Strike chance

    Requires level 30

    Item level 90

    ![](http://puu.sh/3A5rA.png)

    ![](http://puu.sh/3A5vt.png) 

    p.s. here's the recipe if you were wondering
  9. Here you go, barreytor! I tried to make the top look like lips, I hope you like it. And of course I can change it however you want if you don't :p

    Barreytor’s Farewell Kiss

    Ring

    +106 Health

    +13 Attack Power

    +11 Magic Resistance

    Requires level 27

    Item level 53

    ![](http://puu.sh/3A5bC.png)
  10. > Me too I wanna in!
    >
    > Name: Farewell Kiss
    >
    > Class: Any, Warrior if Any is not possible
    >
    > PLevel: 27
    >
    > ItemLevel: 72
    >
    > Rarity: Rare
    >
    > Slot: Ring
    >
    > Where from?: Crafted from other rings or Found, whichever fits better
    >
    > Desc (if available): This ring seems to have an incredible amount of sentimental value. It seems to be made out of a bone of a dragon too, so it must be magic.
    >
    > I'd like to see the item level kept, any other thing I don't care if you need to change. This will be fun.

    Doing it right now, should only take a few minutes :)

    Unfortunately Item level is scaled off the players level + rarity, so I can make it player level 27 but I can't guarantee the item level will be 72\. Sorry :(
  11. Aaand this one's for you, Render! Enjoy.

    Render’s Helm of Vengeance

    Helmet (Heavy)

    +457 Health

    +146 Attack Power

    +69 Armor

    +46 Magic Resistance

    +4% Critical Strike chance

    Requires level 40

    Item level 127

    ![](http://puu.sh/3zR1d.png)
  12. Here you go Jumbo! Hope you like it.

    Ryal’s Mace of Eternal Frost

    1h mace, 1.7s attack speed

    +400 Health

    +50 Attack Power

    +3% Dodge chance

    On hit: Slows your targets movement and attack speed by 25%. Lasts 5 seconds.

    Item level 69

    Requires level 35

    ![](http://puu.sh/3zP5q.png)
  13. Here you go, Zopto! Gonna work on the icon in the future because it's a little awkward/blocky.

    Starivian’s Greatsword

    2H Sword, 2.3s attack speed

    +600 Health

    +208 Attack Power

    +8% Critical Strike chance

    Requires level 30

    Item level 90

    ![](http://puu.sh/3zNOV.png)

            ingame                        icon
  14. > Starivians Sword
    >
    > +220hp(+2 hp(or more) for every lvl after  20)
    >
    > +120 mana
    >
    > warrior
    >
    > epic
    >
    > item lvl  20

    I actually have a precise formula I use for deciding item level and stats, all you have to do is fill out this :p

    Name (no first names such as Nick, Matt, etc.):

    Class (Warrior, Mage, Rogue, Cleric):

    Player Level to equip (5-40 for magic, 15-40 for rare, 30-40 for epic):

    Rarity (Magic, Rare, Epic):

    Type (Weapon, Armor, Accessory):

    Source (Monster Drop, Dungeon Drop, Crafted):
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