MCADAMS
-
Posts
1013 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
Calendar
Posts posted by MCADAMS
-
-
i've got a baseball game to go to but i'll do these when I get home
-
> Not really interested right now. (Well, I _am_ interested, but the idea I had for an item required it to be actually three items, two of them being weapons _and_ the materials for the third one)
Well I already did the whole crafting system for weapons so I can't add new materials or crafted weapons, I could make them a drop or something though. -
> Nice. Thanks. So, is there an item limit per-person? Just curious.
I could do another one if you like. -
Barreytor’s Farewell Kiss
Ring
+144 Health Health
+17 Attack Power
+14 Magic Resistance
+2% Dodge chance
Requires level 31
Item level 72
![](http://puu.sh/3A5bC.png) -
There's still a better way to add fluctuation; not making it rely on a random variable but actually your stats. I don't know about you, but when I play a game and get stronger I like that to actually be reflected. You could do something like you deal somewhere between 75 - 100% of your physical or spell damage, instead of tossing in a random variable you have no control over. At least with that kind of fluctuation as you level up and get better items your damage will reflect it.
-
It's fine for actual RNG stats, but there's no point in adding random numbers to the physical and spell damage formulas.
> (Strength * 2 ) + (Weapon Damage * 2) + (Level * 3) + **Random (1-20)**
> (Strength * 2 ) + (Spell Damage * 2) + (Level * 3) + **Random (1-20)**
Also that's terrible for scaling. 20 damage could be huge in the early levels then completely meaningless later. -
> wut.
A lot of the new combat formulas use RNG, which is bad for combat and doesn't bring any sort of balance or satisfaction for the player. -
> Name: Aurora’s Mystical Hat
>
> Class: Mage
>
> Player Level to equip: 40
>
> Rarity: Rare
>
> Type: Armor (Hat)
I actually already made a whole set for that, how bout this? :P
![](http://puu.sh/3AD4N.png) -
> Sabenn's Blade of Cunning
>
>
>
> Dagger. 1.3s attack speed
>
>
>
> + 257 Health
>
>
>
> + 345 Mana
>
>
>
> + 78 Spellpower
>
>
>
> + 5% Critical strike chance
>
>
>
> Requires Level 45
please use this
Name (no first names such as Nick, Matt, etc.):
Class (Warrior, Mage, Rogue, Cleric):
Player Level to equip (5-40 for magic, 15-40 for rare, 30-40 for epic):
Rarity (Magic, Rare, Epic):
Type (Weapon, Armor, Accessory): -
Here you guys go. Hope you like em; make sure you ask if you want anything changed (regarding appearance, name, equip level, not stats.)
Aurora’s Gleaming Jade Staff
Staff, 2.5s attack speed
+231 Health
+462 Mana
+92 Spellpower
+4% Critical strike chance
Requires level 40
Item level 77
![](http://puu.sh/3AuyA.png)
Half-Blood’s Vampiric Scepter
1h mace, 1.5s attack speed
+148 Health
+369 Mana
+37 Spell Power
+4% Cast speed
Requires level 32
Item level 41
![](http://puu.sh/3AuJK.png)
Snowstorm’s Stabby Stabber
1h sword, 1.6s attack speed
+364 Health
+116 Attack Power
+4% Critical strike chance
Requires level 35
Item level 101
![](http://puu.sh/3Av82.png) -
I was finishing up blacksmithing recipes so I didn't get around to these yet; I'm done now though so I'll be posting That's, kibbelz's and Snowstorms soon :)
-
Finished blacksmithing today, which includes 22 unique materials and 202 recipes.
[https://docs.google.com/spreadsheet/ccc?key=0As3UELVpvBmMdDdIMlZDdGYySXB4cS0wbDNPMVNQSVE&usp=sharing](https://docs.google.com/spreadsheet/ccc?key=0As3UELVpvBmMdDdIMlZDdGYySXB4cS0wbDNPMVNQSVE&usp=sharing) -
> That… Uh... It sounded a _lot_ less like a joke item in my head. I really wanted it to be item level 72 though.
I can do it a different way and make it item level 72\. How do you want it to look?
Doing That's and kibbelz now. :) -
Also I had to change your sword a bit Zopto but I'm sure you won't mind ;)
Starivian’s Burning Obsidian Greatsword
2H Sword, 2.3s attack speed
+648 Health
+208 Attack Power
+8% Critical Strike chance
Requires level 30
Item level 90
![](http://puu.sh/3A5rA.png)
![](http://puu.sh/3A5vt.png)
p.s. here's the recipe if you were wondering -
Here you go, barreytor! I tried to make the top look like lips, I hope you like it. And of course I can change it however you want if you don't :p
Barreytor’s Farewell Kiss
Ring
+106 Health
+13 Attack Power
+11 Magic Resistance
Requires level 27
Item level 53
![](http://puu.sh/3A5bC.png) -
> Me too I wanna in!
>
> Name: Farewell Kiss
>
> Class: Any, Warrior if Any is not possible
>
> PLevel: 27
>
> ItemLevel: 72
>
> Rarity: Rare
>
> Slot: Ring
>
> Where from?: Crafted from other rings or Found, whichever fits better
>
> Desc (if available): This ring seems to have an incredible amount of sentimental value. It seems to be made out of a bone of a dragon too, so it must be magic.
>
> I'd like to see the item level kept, any other thing I don't care if you need to change. This will be fun.
Doing it right now, should only take a few minutes :)
Unfortunately Item level is scaled off the players level + rarity, so I can make it player level 27 but I can't guarantee the item level will be 72\. Sorry :( -
Having most of your formulas rely on random numbers is terrible for combat and is what made EO's and those before its combat terrible.
-
> Cape of Shadow
>
> Rogue
>
> 15
>
> Magic
>
> Armor
>
> Monster Drop
There's no capes in this game :s I could make you something else though! -
Aaand this one's for you, Render! Enjoy.
Render’s Helm of Vengeance
Helmet (Heavy)
+457 Health
+146 Attack Power
+69 Armor
+46 Magic Resistance
+4% Critical Strike chance
Requires level 40
Item level 127
![](http://puu.sh/3zR1d.png) -
Here ya go Notsu, Shadowsharp all in its 31-pixel glory.
Shadowsharp
Dagger, 1.3s attack speed
+175 Health
+35 Attack Power
+3% Attack Speed
Requires level 20
Item level 39
![](http://puu.sh/3zQsz.png) -
Working on both of yours now ;)
-
Here you go Jumbo! Hope you like it.
Ryal’s Mace of Eternal Frost
1h mace, 1.7s attack speed
+400 Health
+50 Attack Power
+3% Dodge chance
On hit: Slows your targets movement and attack speed by 25%. Lasts 5 seconds.
Item level 69
Requires level 35
![](http://puu.sh/3zP5q.png) -
Here you go, Zopto! Gonna work on the icon in the future because it's a little awkward/blocky.
Starivian’s Greatsword
2H Sword, 2.3s attack speed
+600 Health
+208 Attack Power
+8% Critical Strike chance
Requires level 30
Item level 90
![](http://puu.sh/3zNOV.png)
ingame icon -
> Starivians Sword
>
> +220hp(+2 hp(or more) for every lvl after 20)
>
> +120 mana
>
> warrior
>
> epic
>
> item lvl 20
I actually have a precise formula I use for deciding item level and stats, all you have to do is fill out this :p
Name (no first names such as Nick, Matt, etc.):
Class (Warrior, Mage, Rogue, Cleric):
Player Level to equip (5-40 for magic, 15-40 for rare, 30-40 for epic):
Rarity (Magic, Rare, Epic):
Type (Weapon, Armor, Accessory):
Source (Monster Drop, Dungeon Drop, Crafted):
Talent System - Progress
in Show Off
Posted