Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

MCADAMS

Members
  • Posts

    1013
  • Joined

  • Last visited

    Never

Everything posted by MCADAMS

  1. > wut. A lot of the new combat formulas use RNG, which is bad for combat and doesn't bring any sort of balance or satisfaction for the player.
  2. > Name: Aurora’s Mystical Hat > > Class: Mage > > Player Level to equip: 40 > > Rarity: Rare > > Type: Armor (Hat) I actually already made a whole set for that, how bout this? :P ![](http://puu.sh/3AD4N.png)
  3. > Sabenn's Blade of Cunning > > > > Dagger. 1.3s attack speed > > > > + 257 Health > > > > + 345 Mana > > > > + 78 Spellpower > > > > + 5% Critical strike chance > > > > Requires Level 45 please use this Name (no first names such as Nick, Matt, etc.): Class (Warrior, Mage, Rogue, Cleric): Player Level to equip (5-40 for magic, 15-40 for rare, 30-40 for epic): Rarity (Magic, Rare, Epic): Type (Weapon, Armor, Accessory):
  4. Here you guys go. Hope you like em; make sure you ask if you want anything changed (regarding appearance, name, equip level, not stats.) Aurora’s Gleaming Jade Staff Staff, 2.5s attack speed +231 Health +462 Mana +92 Spellpower +4% Critical strike chance Requires level 40 Item level 77 ![](http://puu.sh/3AuyA.png) Half-Blood’s Vampiric Scepter 1h mace, 1.5s attack speed +148 Health +369 Mana +37 Spell Power +4% Cast speed Requires level 32 Item level 41 ![](http://puu.sh/3AuJK.png) Snowstorm’s Stabby Stabber 1h sword, 1.6s attack speed +364 Health +116 Attack Power +4% Critical strike chance Requires level 35 Item level 101 ![](http://puu.sh/3Av82.png)
  5. I was finishing up blacksmithing recipes so I didn't get around to these yet; I'm done now though so I'll be posting That's, kibbelz's and Snowstorms soon :)
  6. > That… Uh... It sounded a _lot_ less like a joke item in my head. I really wanted it to be item level 72 though. I can do it a different way and make it item level 72\. How do you want it to look? Doing That's and kibbelz now. :)
  7. Also I had to change your sword a bit Zopto but I'm sure you won't mind ;) Starivian’s Burning Obsidian Greatsword 2H Sword, 2.3s attack speed +648 Health +208 Attack Power +8% Critical Strike chance Requires level 30 Item level 90 ![](http://puu.sh/3A5rA.png) ![](http://puu.sh/3A5vt.png) p.s. here's the recipe if you were wondering
  8. Here you go, barreytor! I tried to make the top look like lips, I hope you like it. And of course I can change it however you want if you don't :p Barreytor’s Farewell Kiss Ring +106 Health +13 Attack Power +11 Magic Resistance Requires level 27 Item level 53 ![](http://puu.sh/3A5bC.png)
  9. > Me too I wanna in! > > Name: Farewell Kiss > > Class: Any, Warrior if Any is not possible > > PLevel: 27 > > ItemLevel: 72 > > Rarity: Rare > > Slot: Ring > > Where from?: Crafted from other rings or Found, whichever fits better > > Desc (if available): This ring seems to have an incredible amount of sentimental value. It seems to be made out of a bone of a dragon too, so it must be magic. > > I'd like to see the item level kept, any other thing I don't care if you need to change. This will be fun. Doing it right now, should only take a few minutes :) Unfortunately Item level is scaled off the players level + rarity, so I can make it player level 27 but I can't guarantee the item level will be 72\. Sorry :(
  10. Having most of your formulas rely on random numbers is terrible for combat and is what made EO's and those before its combat terrible.
  11. > Cape of Shadow > > Rogue > > 15 > > Magic > > Armor > > Monster Drop There's no capes in this game :s I could make you something else though!
  12. Aaand this one's for you, Render! Enjoy. Render’s Helm of Vengeance Helmet (Heavy) +457 Health +146 Attack Power +69 Armor +46 Magic Resistance +4% Critical Strike chance Requires level 40 Item level 127 ![](http://puu.sh/3zR1d.png)
  13. Here ya go Notsu, Shadowsharp all in its 31-pixel glory. Shadowsharp Dagger, 1.3s attack speed +175 Health +35 Attack Power +3% Attack Speed Requires level 20 Item level 39 ![](http://puu.sh/3zQsz.png)
  14. Working on both of yours now ;)
  15. Here you go Jumbo! Hope you like it. Ryal’s Mace of Eternal Frost 1h mace, 1.7s attack speed +400 Health +50 Attack Power +3% Dodge chance On hit: Slows your targets movement and attack speed by 25%. Lasts 5 seconds. Item level 69 Requires level 35 ![](http://puu.sh/3zP5q.png)
  16. Here you go, Zopto! Gonna work on the icon in the future because it's a little awkward/blocky. Starivian’s Greatsword 2H Sword, 2.3s attack speed +600 Health +208 Attack Power +8% Critical Strike chance Requires level 30 Item level 90 ![](http://puu.sh/3zNOV.png) ingame icon
  17. > Starivians Sword > > +220hp(+2 hp(or more) for every lvl after 20) > > +120 mana > > warrior > > epic > > item lvl 20 I actually have a precise formula I use for deciding item level and stats, all you have to do is fill out this :p Name (no first names such as Nick, Matt, etc.): Class (Warrior, Mage, Rogue, Cleric): Player Level to equip (5-40 for magic, 15-40 for rare, 30-40 for epic): Rarity (Magic, Rare, Epic): Type (Weapon, Armor, Accessory): Source (Monster Drop, Dungeon Drop, Crafted):
  18. Here it is: Sara’s Crystalline Shard +45 Health +115 Mana +12 Spell Power Requires level 5 Item level 13 ![](http://puu.sh/3zMyn.png) ingame item icon *edited it because it was bad
  19. > Sara's Crystalline Shard > > Cleric > > 5 > > Magic > Accessory > > Dungeon Drop I should've specified this earlier but magic can be level 5-40, rare 15-40, and epic 30-40 so is it ok if it's level 15?
  20. **Not taking any more requests as of now.** As an ode to one of my favorite communities for game development and the one that got me really started off, I'd like to give everyone the option to get their name on an item in my game. I'm currently developing an ORPG with a friend, and I'm working on items right now. If you'd like to get your name on an item, for example "Bob's Sword of Ruin", just fill out this short form and post it below! Thanks. Name (no first names such as Nick, Matt, etc.): Class (Warrior, Mage, Rogue, Cleric): Player Level to equip (5-40 for magic, 15-40 for rare, 30-40 for epic): Rarity (Magic, Rare, Epic): Type (Weapon, Armor, Accessory): Currently the item slots are Main Hand - Off Hand - Helm - Chest - Legs - Gloves - Boots - Ring - Amulet. If you want to make a **Warrior** weapon it can be a sword, axe, mace, polearm/spear, or shield. If you want to make a **Mage** or **Cleric** weapon it can be a staff, wand, or book. If you want to make a **Rogue** weapon it can be a bow, dagger, throwing weapon, or sword. You can also include any desired looks for your weapon.
  21. It's not officially supported; not many at Eclipse are going to go out of their way to help you, whereas with official engines you're more likely to get help.
  22. > Pff. I have two Dota 2 keys I'm willing to trade for this game. Your Farcry 3 doesn't stand a chance. Everybody and their mother has Dota 2 keys.
  23. I can stylize a sprite however you like and put it into Aegis, or put your name in an item, or both ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  24. [http://i.imgur.com/wcGDAuI.gif](http://i.imgur.com/wcGDAuI.gif)
  25. MCADAMS

    Make system pet

    > resolve. i put paperdolls as shield. Oh, so that's how you do it.
×
×
  • Create New...