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MCADAMS

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Everything posted by MCADAMS

  1. @Peteyyy: > Who cares. > > It'll be exactly the same gameplay with some slightly different places and some slightly different gun (names). Not sure if srs.
  2. @Peteyyy: > See attachment. ![](http://i.imgur.com/jsA89.png)
  3. @Azkanan: > Surely it's a sign of respect that you're attempting to dissect me > If not you'd be sitting back and eating lovely, believe me, > It's written in stone of histories past that you've got the > mic skills of a limp and downed ass, cmon Marsh, > I thought you new better than that. > > You may have the people here dazzled by your past rap achievements > but I'm here to take you down, old school embezzlement. > The game's stepping up people, the man in the hat has stepped into the ring > But there's just me up against him? Let's see if he can overcome just this one thing. You throw the gauntlet? I throw a fit. I get on the mic and it's time to spit. Yeah, McAdams on the mic, 'bout to light a fuse. I'm a lyrical holocaust and you're the Jews. My flow is like a river, call it the Nile. Chillin' in Egypt, you can't match my style. Rap battle, you're a bunch of fakes. I'm more stacked than Aunt Jemima's pancakes So realize you can't metaphorically step up to me I flow like oil in the ocean, no thanks to BP. OUT.
  4. @Rawrz: > meh i/anyone can convert them ourselves The original post he had them all in multiple zip files so I just posted them here in the img format.
  5. MCADAMS

    Item cutting

    @Rusher: > Here, read this guide: > > [Graphics Guide](http://www.touchofdeathforums.com/smf/index.php/topic,68363.0.html) > > Edit: Forgot to add something :embarrassed: > > If that didn't answer your question, please say so and I'll or someone else will try to help you. No, I mean I'm looking for a simple way to convert this big sheet of items into separate files and pictures so I can use them as items in EO. I don't know how I could be more clear :s
  6. MCADAMS

    Item cutting

    Well, I've managed to turn ![](http://i.imgur.com/4TPYm.png) into ![](http://i.imgur.com/lfxid.png) And now I'm wondering if anyone knows a simple way to cut them all into the Eclipse Origins item format. When done I'll be glad to release them into the resources section. Thanks.
  7. Why is this in the tutorials section? >_> Save all of them as .bmp
  8. Haha, looks pretty good-nice-cool. /facepalm
  9. Go to your classes.ini and look for ``` MaleSprite= FemaleSprite= ``` Now, say you want that class to be able to look like Sprites 1,2,3,4,5 or 6 as male, and 7,8,9,10,11 or 12 as female. You'd change it to ``` MaleSprite=1,2,3,4,5,6 FemaleSprite=7,8,9,10,11,12 ```Now, when you go to the character selection screen, your sprite will change when you click a gender, and also when you press the button that says [Change sprite].
  10. Surround it with NPC avoids.
  11. @Mr.: > I consider that a challenge :P You. Me. Rust. 9 o'clock. BE THERE OR BE SQUARE!
  12. Just use Origins. There's no point in using EE. Regardless of what you made, you can make it 5x as fast in Origins.
  13. Compile. ^I could've just left it at that, but I'm not an asshole so I'll give you a screenshot. ![](http://i.imgur.com/v0l7I.png)
  14. 8229…this is a lost cause.
  15. I think I speak for everyone when I say: ![](http://i.imgur.com/UePvm.png)
  16. And be sure to literally save it as .bmp, not just name it "x.bmp"
  17. This is quite impressive, Soul. Keep it up :cheesy:
  18. @MrMiguu: > I said the same thing. > > Turned out it had to be PM-oriented and you need to specify your computer spec. Yikes. I'll get on that, then.
  19. MCADAMS

    My Sprites.

    I like them. They're sort of like larger, more detailed versions of mine. ![](http://i.imgur.com/OIbw3.png)
  20. MCADAMS

    No classes?

    @Anna: > I personally prefer MMOs that do not have classes. One reason I never could play Ambardia, that game was class hell in my opinion. > > My favorite MMOs are probably Mabinogi and Haven & Hearth, both which have no class system, and allow for open-ended character development. That is mainly what I like; with classes you are stuck playing a certain way; I prefer being versatile so I don't get bored with my playstyle. Most games I know you can just make new characters if you're bored with a certain way of playing but I don't like to do that. > > A class system that I liked was in DOMO, where as you gained levels in a class (or job), you could apply skillsets of that job to other jobs you would change to. (It's bascially like job systems of some FF games.) This method I liked alot as well. > > One downside to not having a class system, is that there is little direction to character growth, and some people don't like to play MMOs this way. It is too easy to "waste" character stats on random side-skills. Also this gameplay method is of the type of player who studies up character builds and tries to be efficient as possible. Again this is a gameplay style, one I personally dislike (as a MMO is an interactive world not a spreadsheet), but to each their own. > > Edit: To apply this more directly to Eclipse games, it is not hard to have a limited (or no) class-base system in Eclipse; just have a single starting class; or make your starting "classes" a player's race, which gives them certain base stats to start with. From there make all weapon and spell requirements stats-based, and anything with class-requirements avoid. Another alternative is to just have classes be later-level specilizations, which in my opinion thats what classes really are. TL;DR Games with classes suck except some. Having no classes makes it more free, but also makes it easier to make an awful character by having no guidelines. Make the classes races instead and have different base stats.
  21. If it's range one you still have to be within one square to use the spell. I can't imagine a scenario where you would attack them, turn around, let them attack you, and then cast the spell while not facing them just for the sake of doing so.
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