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MCADAMS

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Posts posted by MCADAMS

  1. Got sick of not being able to carry efficiently and switched back to laning, specifically top! I've been on a tear as Jayce lately. [http://www.lolking.net/summoner/na/33330449#history](http://www.lolking.net/summoner/na/33330449#history)

    Recent scores are 12/4, 12/5, 13/2, 5/1, 20/3, 17/2\. Also went Elise top just to counter and went 7/1.

    ![](http://i.imgur.com/z8oamFL.png)

    ![](http://i.imgur.com/ayAf2wG.png)
  2. ![](http://i.imgur.com/bI9moyx.png)

    Bought and played Tryndamere for the first time. OH MY GOD. Late game he is an absolute animal. Three shotting their squishes. We lost though…top and bot had fed a bit at the beginning and no much how I CS'd Jarvan and Kha stomped everyone else
  3. > I think it would be better if they were all that size ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

    In game they're smaller, but in the inventory they're a lot bigger as to not waste space and to make differentiating easier.
  4. I never had done pixel art in my life before I started working on Lord of Empire, which then became Bastion Online, and which is now my game Aegis. Give it a shot if you haven't tried it, you'll never know if you don't. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

    As far as doing everything by yourself goes, that's what I'm doing right now; making classes, talents, spells, items, and doing all the graphics. It's obviously tougher but if you have the motivation you'll have fun doing it.
  5. > Are the new pixels actual size, or did you zoom the picture? I really like them. The colors are a little too close together, but I still like them ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

    Yeah, I usually enlarge the stuff I post on here by 3 or 4 for viewing ease. I'll give the colors a tweak when I'm home ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
  6. > Gems or Eggs? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Lookin' good.

    They do kind of have the egg shape! It's just the uncut gem but rounded off and shinier. Thanks man ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
  7. Finished the spell list for Warriors. Going to work on their talents then release an overview for them.

    **[background=transparent]*Warriors use Rage as a primary resource. Every time the warrior lands an auto attack he gains 5 rage, and every second in combat he gains one Rage.[/background]

    [background=transparent]*All Warrior’s add their attack power onto their abilities to calculate their damage[/background]**

    ***Rage caps at 100**

    **>! **[background=transparent]Level 1[/background]**[background=transparent] [/background]**_[background=transparent]Heroic Strike[/background]_****[background=transparent] (10 rage, instant cast, 3s cooldown, melee range)[/background]**
    >! [background=transparent]Strikes the target with heroic might, causing 125% weapon damage plus (Level * 5)[/background]
    >! ****[background=transparent]Level 3 [/background]****_[background=transparent]Pulverize[/background]_****[background=transparent] (40 rage, instant cast, 20s cooldown, melee range)[/background]****
    >! [background=transparent]Pulverizes the target with brute force, causing 150% of weapon damage plus (Level * 10) and applies Crushed.[/background]
    >! _[background=transparent]Crushed [/background]_[background=transparent]- targets armor is reduced by 50%. cannot stack. lasts 10 seconds[/background]
    >! ****[background=transparent]Level 6 [/background]****_[background=transparent]Defensive[/background]_****[background=transparent] Stance (5 rage, instant cast, 2m cooldown)[/background]****
    >! [background=transparent]Decreases the damage you take by 30% for 10 seconds.[/background]
    >! ****[background=transparent]Level 9 [/background]****_[background=transparent]Clamp[/background]_****[background=transparent] (5 rage, instant cast, 20s cooldown, melee range)[/background]****
    >! [background=transparent]Silences the target for 5 seconds.[/background]
    >! ****[background=transparent]Level 12 [/background]****_[background=transparent]Warrior’s Strength[/background]_****[background=transparent] (0 rage, instant cast, 1s cooldown, 10 tile range)[/background]****
    >! [background=transparent]Fills the target with the strength of a warrior, increasing their strength by (Caster Level).[/background]
    >! ****[background=transparent]Level 15 [/background]****_[background=transparent]Titan Stomp[/background]_****[background=transparent] (15 rage, instant cast, 8s cooldown, aoe 3 tile range)[/background]****
    >! [background=transparent]Slams the ground around the warrior, causing 30% weapon damage to all targets within the area and applies Weakened.[/background]
    >! [background=transparent]Weakened - targets damage done is decreased by 20%. cannot stack. lasts 15 seconds[/background]
    >! ****[background=transparent]Level 18 [/background]****_[background=transparent]Grandmaster Strike[/background]_****[background=transparent] (10 range, instant cast, 20s cooldown, melee range)[/background]****
    >! [background=transparent]The Warrior unleashes a veteran blow, hitting his target in a vital spot, dealing 250% weapon damage and applying Crushed and Weakened.[/background]
    >! ****[background=transparent]Level 21 [/background]****_[background=transparent]Pummel[/background]_****[background=transparent] (5 rage, instant cast, 30s cooldown, melee range)[/background]****
    >! [background=transparent]Stuns the target for 4 seconds.[/background]
    >! ****[background=transparent]Level 24 [/background]****_[background=transparent]Rage Transfer[/background]_****[background=transparent] (x rage, 5s cast, 2m cooldown, self cast)[/background]****
    >! [background=transparent]Turns your rage into health. For every 1 rage consumed, you gain (Caster Level x 10 + Endurance) health.[/background]
    >! ****[background=transparent]Level 27 [/background]****_[background=transparent]Bulwark[/background]_****[background=transparent] (5 rage, instant cast, 3m cooldown, self cast)[/background]****
    >! [background=transparent]Reduces the damage the Warrior takes by 50% for 5 seconds.[/background]
    >! ****[background=transparent]Level 30 [/background]****_[background=transparent]Demoralizing Smash[/background]_****[background=transparent] (20 rage, instant cast, 10s cooldown)[/background]****
    >! [background=transparent]Smashes a target affected by the Weakened debuff, dealing 200% weapon damage and stunning them for 3 seconds. Using this ability removes Weakened from the target.[/background]
    >! ****[background=transparent]Level 33 [/background]****_[background=transparent]Cunning Roar[/background]_****[background=transparent] (10 rage, instant cast, 2m cooldown)[/background]****
    >! [background=transparent]Silences all targets within 3 tiles for 5 seconds. Does not affect players.[/background]
    >! ****[background=transparent]Level 36 [/background]****_[background=transparent]Great Cleave[/background]_****[background=transparent] (15 rage, 1s cast, 20s cooldown)[/background]****
    >! [background=transparent]Slashes targets in front of the Warrior, dealing 125% weapon damage and applying Wounds.[/background]
    >! _[background=transparent]Wounds[/background]_[background=transparent] - target takes 100% weapon damage every second for 8 seconds.[/background]
    >! ****[background=transparent]Level 39 [/background]****_[background=transparent]Blood Fury[/background]_****[background=transparent] (50 rage, instant cast, 5m cooldown)[/background]****
    >! [background=transparent]Increases the Warrior’s attack speed by 100% for 5 seconds.[/background]
    >! ****[background=transparent]Level 40 [/background]****_[background=transparent]Colossus Smash[/background]_****[background=transparent] (unique, instant cast, 1m cooldown)[/background]****
    >! [background=transparent]Smashes the target, dealing 300% weapon damage and stunning all targets within the area for 3 seconds. Applies Crushed, Weakened, and Wounds. This ability can only be activated by a talent.[/background]
    >! **[background=transparent][/background]**
    >! [background=transparent]also, gems! cut and uncut[/background]
    >! ![](http://i.imgur.com/4uKbEVr.png)**
  8. I like over-the-top item design as long as it's justified. You killed a goblin? Cool, you get a short, common goblin sword. You killed the ultimate high wizard of the shadow realm? Here you go, it's is corrupted flashing exploding skulled staff of doom. I think it's dumb when a common creature drops this giant, flaming sword; items should be kept realistic for the _person dropping it_, not realistic in comparison to the real world, or all the weapons would be boring.

    Also, weapon's physical appeal should increase as the player levels up, but there should also be a fair share of interesting weapons regardless of level so things don't get mundane. I don't know about you, but I think you should be able to judge a player's power/level by their gear. This is what I mean

    ![](http://i.imgur.com/3DK071P.png)

    The person on the left clearly has basic armor, and the person on the right has really unique, powerful looking armor. You should be able to tell which player is the higher level.
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