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Kouga

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Posts posted by Kouga

  1. Hello,

    so I've been trying to raise the amount of maps in both server and client. If I stay below 256 maps, it will work nicely.
    Anything above that value throws an out-of-memory error. Tried reducing map-npcs, map-items, even the usual database
    stuff (npc, items, shops etc).

    Player count doesn't seem to change this much either.

    The IDE runs on Win7 with plenty memory to go, version 1.8.2 of Renewal.

    My game actually needs more than 255 maps too, so this poses a real problem.
  2. Tried connecting via LAN to a server in our network (to work around possible WLAN weakpoints). Worked flawlessly until other player in same network joined. Again, other player had no problems at all, even when my PC hosted the server .. same network still.

    Yes, Renewal!

    EDIT: Had access to high speed internet today. No changes. It's definitely not networking. Nor Ram, as even 4 GB seem to get it running just fine..
  3. I've tested this in three different ways (each with its own weird results):

    - On a high-profile machine with 16 GB Ram, the client claimed 1 GB. No lags on that machine, but a computer in the same network (which should cause close to no lags) experienced stuttering and npc/other player freezes. Monster pc also could join game when hosted on mid-class notebook with no lags either.

    - Tried running the server on a dedicated machine. Two mid-class notebooks joined the game, both got freezes and lags.
    Clients claimed around 260-300 MB memory with the system still having plenty of memory to spare. (around 1 GB per system)

    - Joined local game on same PC as server; no lags at all, despite being the same PC with 4/6 GB.

    - The mid-class notebooks are Win10 and Win7, the monster-machine is Win10 as well.

    - Tested with good graphics card and weaker one, no change in results tho.

    Any idea how this could be fixed?
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