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ShadowMaster

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  1. How do you go with turning the form into the gui graphics needed to render it? Plus I am not good at graphic editing stuff. And yes, I am using the EA version.
  2. Um… There one problem is when you have 3,0\. How do we make this thing render with DirectX 8 instead of 2.0 way.
  3. Yea just a blank graphics so we can make our own. It is hard to work with the preset ones.
  4. What about EO 3? It isn't like EO 2.
  5. What all of us missing is the movedown part of the trade window. The problem is that EO 3 don't have picShop anymore, it is done with rendering the trade window with DX8\. So I found the trade window function in the Shop_MouseDown() of the modInput. I think that you have to paste the movedown code into Shop_Mousedown() and change it around to work.
  6. Basically this topic wasn't resolved. He wants it to have the game upgrade automatically when he runs the Eclipse Origins.exe. So here how I would go with this. The EO is basically run on Main(). You will have to take the code from Main() from the autoupdater and put it in here. You want it to unload the frmMenu while the autoupdater is open. You will have to change few things in the autoupdater coding to make it function like a built-in. But make sure that you change the name of the autoupdater from frmMain to something else, before adding the form to your client or create a new form in your client. The rest is basically very easy.
  7. You know that a pet is more like player and npc in one, so basically you have to make functions that is used on both players and npcs. And you will have to make your pet follow your player when your player moves. I am right now working on it. Not very easy.
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