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evilbunnie

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Everything posted by evilbunnie

  1. @Ryoku: > To other noobs, TAKE NOTES! Who are you calling a noob?
  2. @Ryoku: > Ok, i'll check up on that. thank you for some CONSTRUCTIVE feedback. Just for godsake. Don't go the XNA route.
  3. @Fogger: > Theres an AOE on steam that would be great to play as well. My 5 year old cousin completed AOE.
  4. @𝕆ℝ𝔼𝕆𝕊: > But around 6x faster because of how much more optimized C++ is and the way it is compiled. No shit. I'm pretty sure VB6 was /programmed/ in C++.
  5. lol. C++'s older than VB.
  6. @Jungle: > Erm, I had that error too. Does it only happen when you run into an enemy and die? > > I was. Now I'm attempting freeglut with OpenGL, so I probably won't be returning to SDL soon, if at all. What's wrong with SDL's renderer? It's ducking terrible. Use OpenGL. Also; I'd suggest not using glut. Also your formatting is very inconsistent. I'd be working on brushing it up to make it look nice.
  7. Please don't tell me you're using SDL's default renderer.
  8. @Marsh: > Well then your parents are stupid. Eclipse; keeping it real.
  9. Can you please add my name to the credits list for projectiles.
  10. It's like a person who's been hiding in Africa and knows nothing about the rest of the world, then travels to America and on the first day complains that the American's are getting fatter than they were before.
  11. The whole point of Eclipse is so people LEARN and CREATE their OWN games. Having everything you could possibly need would never make anyone bother to LEARN programming because there's no need. Go back to RPG Maker, son. @7804364: > **jaxx**,jungle anna these people come up You clearly haven't been on here for very long. Eclipse isn't dying, we've been having 400~ people on at any time during the day. That's much better than it used to be, look at Owen's signature. You've been here since March, who are YOU to say this community is dying?
  12. @Sawamura: > I was messing around and found this > > ![](http://img255.imageshack.us/img255/7496/beztytuugex.jpg) > > I try fogs but dont render like this so what is it? > > I found a d3d function called .setLight > > but I dont know how use it,anyone can help me or give directions about the screen? thanks Take a look at the DirectX SDK Documentation.. Furthermore; I suggest you use fake lighting, simply because this is a 2D game and doesn't actually require full lighting, which will decrease your performance a lot.
  13. @tslusny: > i think u must change bytes to ineteger or long For the love of god. When you're posting help, at least /help/.
  14. @Jungle: > IKR!? They didn't show half of the gore scenes. For example, they didn't show the full surgery. I wouldn't have wanted to watch that shit anyways, but it's called gore for a reason. Oh well, at least it gave the conservative pundits a lot to female dog about on late night TV. "Their mouths.. went into the other's anuses" "You mean.. no.. no.. the bible doesn't fucking say that!"
  15. @Aeri: > renzo you studmuffin has demanded your first-born child. What can you really do about that? Pray to god renzo is not on top. That huge man will squash his baby.
  16. > Captain Evilbunnie says > holy shit > my arm just unhinged > and fell off > HOLY FUCKJ > Tamara D says > FIX IT FIX IT FIX IT!!!! > Captain Evilbunnie says > wat th > fu\ > Tamara D says > IT'S JUST LIKE CODING… BUT IN REAL LIFE!!! > Captain Evilbunnie says > this is srs > \ > Tamara D says > DX seriously... how u do that? > Captain Evilbunnie says > lik > my arm is off > wtf > im calling the a,n > Tamara D says > go to doctor? > ambulence?
  17. @Jungle: > Anthony, Stephan, Wabbit, and Lightning. Those are the only people I consult. I just repeat everything Stephan says.
  18. @Eckhart: > Stephan, go design a new internet. I'll give you all the cookies– or rather, you'll get all the cookies.
  19. Stephan posted. Next time, make a topic with an **actual** debate. /thread
  20. @S.J.R.: > I wasn't sure whether you were saying the goto-keyword was actually pretty or not. Apparently not, so you can safely ignore whatever I said. > You've posted three snippets thus far, none really applying what I said about indentation and styling. Oh ^_^
  21. @S.J.R.: > [Spaghetti code](http://en.wikipedia.org/wiki/Spaghetti_code). What's wrong with using properly structured for statements?
  22. Also instead of using std:: always, just insert this at the top of the source file below the headers; ``` using namespace std; ```
  23. @S.J.R.: > Using the goto keyword is similar to writing a single branch instruction in Assembly. Why would you do something that the compiler already does for you: compile the for loop to _proper_ machine code? It looks prettier :3
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