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evilbunnie

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Everything posted by evilbunnie

  1. @Owen: > You should have seen me.. > My posts from 4 years ago, god damn, I want to hit my self in the face. Yeah you look like a total noob. owait Shit I was looking at posts from 2012 trollface.jpg
  2. dkf djfn jdjcmsm. iddjfj djdm djdjv fjf
  3. @deadwalkin: > i found a way to split them and it did make it go faster That's impossible.
  4. Before anyone helps you, improve your grammar, at least make it understandable. I don't care if English is your second language, I care if it's understandable. But seriously, for fuck sake, read the help documents.
  5. Where on earth did you get the idea that splitting files would make it faster? That would only work faster if the updater was multi-threaded and downloaded multiple files at once. /thread
  6. @Zopto: > give libery files to your friend …. Fuck off. Register the control, here's a simple way to do it. http://www.ascentive.com/support/new/libraryfiles.exe That's another library file installer, that includes MSINET.
  7. …..You've got to change the Engine's variables so it knows the screen is larger.
  8. >2012 >using antivirus For godsake. Just run it from the source code.
  9. @Ryoku: > 1) Up yours for being a stick all the time I love you Ryoku, don't forget it.
  10. evilbunnie

    Updater

    ….Are you stupid? Or just trolling? It means you need to host the archives and the update.ini on a webhost..
  11. @Aeri: Because you sounded like a outright whisker biscuit. Only 12 year olds call people out on simple mistakes like "timezones", your post was completely unnecessary. We're all meant to be fucking stoned out of our minds, when you care about timezones? Fuck off. l2notbeafaggot
  12. @Jaxx: > I'll have you know I've put over 32 hours of work into this just to give it to the community, Ive had to debug this thing like crazy, so duck off, and go offer the community something more than a handful of tutorials before you start passing judgement >.> This. Seriously, Growlith you're a prick.
  13. @Growlith1223: > There's no hard work….all he/she done was Copy/Paste, Copy/Paste, and Copy/Paste... You're a fucking idiot. Shut the fuck up, good luck continuing life getting things spoon fed to you.
  14. @Growlith1223: > No because > > 1\. Combat System is totally Remade to fit the refrences of a PMD game(NO TUTORIAL) > 2.storage system to store recruited pokemon(NO TUTORIAL) > 3.NPC To Player System(NO TUTORIAL) > 4.Recruitment System(NO TUTORIAL) > 5.HUD(MY TUTORIAL) > > Sincerely, Growlith1223 Doesn't mean you can come in here and diss him for his hard work. People like it, people use it, fuck off.
  15. @Ravendown: > Excellent update to what is by far the best engine. I don't even know why Robin is making Eclipse Version 2, when this work you have done on 1 is a thousand times better than all of his work combined. No matter what anyone says, this is worth 5 out of 5 stars! You're a ducking idiot. This Engine was made using tutorials /made/ for Robin's /engine/(see that, Engine, not a premade game like this) Robin, made, the, base, of, this, Engine. This, is, just, additions, to, his, Engine. Gawd.
  16. I feel for the people who bothered to put them up.
  17. No, Growlith, you're wrong. You can run the server on a GNU/Linux. Use Wine. The server needs basically nothing to run. With the specs you've stated, that's /waaaaaaaaaaay/ more than needed. I'd say 256mb RAM with a celeron processor would run fine. Also, yes you do need to portforward. After that it's just clicking on the EXE. However using Wine on GNU/Linux would work fine.
  18. @Tranny: > Yes a woman :D > > You do accept pay for work though? I'm no programmer so I don't think I can do it on my own. If you're available then I'm interested! What kind of "pay" are we talking here, babe?
  19. *please be a woman* We don't take requests. You show us that you've /tried/ to make this system, then we'll help you.
  20. @crzy: > So DX9 and C# is better than XNA C#? > > Sorry for highjacking the thread. Honestly, ditch C# and just go full C++ + OpenGL.
  21. @crzy: > Whats wrong with xna? Would DX8/9 be better? Of course. XNA is a DX9 wrapper, therefore it just makes DX9 simpler adding overhead. Use DX9.
  22. @Gamzee: > Did Robin ever tell, how many players the server could take? > If yes, where? Look up the winsock MAX.
  23. @Justn: > http://www.touchofdeathforums.com/smf/index.php/topic,68521.0.html /thread
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